Harry Potter
Confidently design beautiful user interfaces for any app or site.
Allow ME To save YOU SOME TIME. Truly, there's just a single motivation to peruse anything on this page, and it's this: you need to learn how to create great-looking user interfaces.
On the off chance that that is not you, you can skip along now. Nothing personal π
In the event that you're in any way similar to I was, you view UI design as confounding and unassuming. The guidance out there appears to be dubious, inconsistent, and hypothetical (as opposed to practical).
At the point when you look at design subjects like typography or color, you're overwhelmed.
What's more, when you see beautiful designs, they appear to be some blend of:
These sentiments are excessively recognizable to me.
At the point when I was a designer and PM, I felt as such continually. I saw lots of great designs. I really might let you know which I preferred best. However, when it came to reproducing something almost identical for myself, I was miserable.
I saw UI designers as enchanted animals who sprinkle π secretive design dust π¦ over any wireframe and make it sparkle. It appeared to be some workmanship school voodoo that was totally distant to other people - myself included.
At the point when I learned UI design, I needed to do it the most difficult way possible. Generally self-trained, gaining ground an inch at a time. Eventually, I learned the style of apps the same way I've learned any creative endeavor: difficult examination. Also, improper replicating of what works. I've worked 10 hours on a UI project and charged for 1. The other 9 were the wild thrashing of learning.
During that time, I came to have a scorn for the theory-weighty garbage that plagues such a lot of design composing. You know what I'm talking about? Stuff like:
Color theory (in all actuality, no designers truly use it)
The brilliant proportion (appears to be smart, doesn't help)
Matrices (less practical than you'd expect, given the broadcast appointment they get)
This stuff appears to be valuable, yet it fizzled the main metric that made a difference to me: does it assist me with doing right by a terrible design?
We should quick forward a couple of years. Presently, I've designed interfaces for clients like Amazon, Soylent, Roam Research, and that's only the tip of the iceberg, and made countless dollars getting it done. I've orbited the globe freelancing from twelve nations. From big business frameworks to individual side-projects, I'm positive about my capacity to design anything I really want to - and have it look wonderful.
"However, I don't know Arial from Helvetica" you cry. How might you at any point become certain about design?
I thought you'd never inquire.
Over 35 hours of video illustrations, loaded up with techniques and live models covering all significant areas of UI design. Watch me, Erik, as I really design many models directly before you.
Learn UI Design chips away at telephones and tablets as well, so you can watch from your work area or in a hurry.
Many tasks custom-made to effectively level up your UI design abilities.
Go after them - then post in the understudy community for feedback from the understudy tutors.
Old-school? Almost certainly. However, it works.
Move past twelve printable PDF cheatsheets and checklists with key design updates and structures.
I keep these on my office wall. You'll need to as well.
Come for the practical design feedback, remain for the inviting community. Learn alongside other yearning designers.
(There's a lot of elitist, overly-cutthroat design networks out there — yet we're NOT one of them π)
Learn UI Design is pressed brimming with live video demos. Track with as I create many layouts, color schemes, elements, and the sky is the limit from there. From fresh start to completed design, you'll perceive the way the process looks at constantly.
Articles can be useful, slide decks can be illustrative — however live recordings consolidate the best case scenario. I've designed these recordings to resemble watching over my shoulder as I share the systems, tips, and deceives that have assisted me with designing UI for organizations of each and every size.
Altogether, we'll cover each significant area of point of interaction design.
Which example will you do first?
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